shridhara pavel.txt
← ../projects

$ cat ./crownfall-tactics.md

shipping

crownfall tactics

crownfall tactics is a turn-based multiplayer game for 2-4 players. you run an elemental nation, hide tower roles, and lock in a day of plans without showing your hand. when everyone submits, the day resolves at once. ranked ladders, bot practice, custom lobbies, and match review are part of the product.

typescript · node.js · web

## highlights

  • hidden roles and fog of war: opponents see buildings, not staffing.
  • simultaneous day resolution with private combat logs and bought intel.
  • ranked ffa and 2v2, practice bots, custom lobbies, and day-by-day match archive.
  • targets steam plus web and electron desktop builds.

## outcomes

  • - collaborative product under blue cabal, beyond a throwaway prototype.
  • - full match loop: nation pick, secret orders, resolve, score, next day.

## why it matters here

shows i can ship a substantial multiplayer product with real systems (auth/sessions, game state, realtime or turn sync, persistence) alongside game design constraints.